Thurl Merosska
Medium humanoid (human), lawful evil
Armor Class 16 (breastplate)
Hit Points 71 (11d8 + 21)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Skills Animal Handling +2, Athletics +5, Deception +4, Persuasion +4
Senses passive Perception 10
Languages Auran, Common
Challenge 3 (700 XP)
Spellcasting. Thurl is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). Thurl knows the following sorcerer spells (an asterisked spell appears in this appendix):
Cantrips (at will): friends, gust,* light, message, ray of frost
1st level (4 slots):expeditious retreat, feather fall, jump
2nd level (3 slots): levitate, misty step
3rd level (2 slots): haste
Actions
Multiattack. Thurl makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Reactions
Parry. Thurl adds 2 to his AC against one melee attack that would hit him. To do so, Thurl must see the attacker and be wielding a melee weapon.
Thurl Merosska is the leader of the Feathergale Knights. Once a griffon rider of Waterdeep, Thurl retired after a storm nearly claimed his life. Obsessed with his neardeath experience, Thurl learned of Elemental Evil and promised to serve it in exchange for power.