Medium humanoid (goblinoid), lawful evil

Armor Class 19 (splint, shield)

Hit Points 18 (3d8+4)

Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 10 (0) 10 (0) 9 (-1)

Senses darkvision 60 ft.

Languages Common, Goblin

Challenge 1 (200 XP)

Special Equipment. The Sergeant has a potion of healing and two vials of antitoxin

Martial Advantage. Once per turn, the Sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the Sergeant that isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.