Medium humanoid (human), chaotic evil

Armor Class 11 (14 with mage armor)

Hit Points 39 (6d8 + 12)

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 14 (+2) 16 (+3) 9 (-1) 11 (+0)

Saving Throws Wis +1

Skills Arcana +5, Investigation +5, Medicine +1

Senses passive Perception 9

Languages Abyssal, Common

Challenge 2 (450 XP)

Grim Harvest. Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.

Spellcasting. Oreioth is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp

1st level (4 slots): false life, mage armor, magic missile, ray of sickness

2nd level (3 slots): crown of madness, misty step

3rd level (3 slots): animate dead, vampiric touch

Swift Animation (Recharges after a Long Rest). When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid’s corpse, instead of using the spell’s normal casting time.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

A lean, black-bearded young noble from Baldur’s Gate, Oreioth is more at home among the dead than the living. He styles himself the Lord of Lance Rock, surrounding himself with zombies and skeletons compelled to heed his every whim.