Medium humanoid (human), neutral evil

Armor Class 13 (leather)

Hit Points 9 (2d8)

Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 10 (+0) 10 (+0) 9 (-1) 11 (+0)

Skills Deception +2, Religion +2, Stealth +4

Senses passive Perception 9

Languages Common

Challenge 1/8 (25 XP)

Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.

Hold Breath. The initiate can hold its breath for 30 minutes.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature.