Small humanoid (goblinoid), neutral evil

Armor Class 15 (leather armor, shield)

Hit Points 3 (1d6)

Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (0) 10 (0) 8 (-1) 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft.

Languages Common, Goblin

Challenge 1/4 (50 XP)

Nimble Escape. The goblin commoner can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.