Black Earth Priest
Medium humanoid (human), neutral evil
Armor Class 17 (splint)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Skills Intimidation +5, Religion +3, Persuasion +5
Senses passive Perception 10
Languages Common, Terran
Challenge 3 (700 XP)
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell appears in this appendix):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
1st level (4 slots): earth tremor,* expeditious retreat, shield
2nd level (3 slots): shatter, spider climb
3rd level (2 slots): slow
Actions
Multiattack. The priest makes two melee attacks.
Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Reactions
Unyielding. When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
The priests of the Black Earth have developed a twisted dogma to explain how the evil of elemental earth is destined to remake the world and rule over all.