Medium humanoid (human), neutral evil

Armor Class 17 (splint)

Hit Points 45 (7d8 + 14)

Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 12 (+1) 10 (+0) 16 (+3)

Skills Intimidation +5, Religion +3, Persuasion +5

Senses passive Perception 10

Languages Common, Terran

Challenge 3 (700 XP)

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell appears in this appendix):

Cantrips (at will): acid splash, blade ward, light, mending, mold earth*

1st level (4 slots): earth tremor,* expeditious retreat, shield

2nd level (3 slots): shatter, spider climb

3rd level (2 slots): slow

Actions

Multiattack. The priest makes two melee attacks.

Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Reactions

Unyielding. When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

The priests of the Black Earth have developed a twisted dogma to explain how the evil of elemental earth is destined to remake the world and rule over all.